![]() Both companions come with their own content, including quests and individual storylines, and you build a rapport with them as you adventure continues. There is a hierarchy of skills, so if you want your companion to behave like a healer, you prioritize healing skills on their rotation so that they employ that style in battle. They can be a tank or a damage dealer or a healer.”Ĭompanions have their own gear (you can’t give them yours) and behave independently on the battlefield, though you can customize their skill rotations. ![]() “They will follow you into pretty much any content. “Companions are essentially a permanent friend or adventuring buddy,” Lambert says. The companion system should beef up the party of players who feel less comfortable with the more social aspects of the game, giving them a customizable NPC sidekick who can help them throughout their journey. Why The Elder Scrolls 6 Could Take Place in Hammerfell By Matthew ByrdĪnother aspect of Blackwood that harkens back to Oblivion is the new companion system, which allows you to recruit one of two NPCs, Imperial knight Bastian Hallix or Dunmer thief Mirri Elendis, who will then accompany you anywhere in the game other than solo arenas and PVP. Needless to say, it’s very cool to see how ZeniMax Online Studios is weaving the historic settlement into ESO’s ever-expanding map. But even more impressive is the return of Gideon, a location that debuted in the very first Elder Scrolls game, 1994’s Arena, and hadn’t been seen since. The city is lovingly recreated along with the addition of new areas, like a dock and some sections that were flooded in the 2006 game. Leyawiin, however, brings back very warm memories of Oblivion. This is different-it’s our take on Oblivion portals and how Mehrunes is using them.” “When you get to the end of the dungeon, you learn a bit about how Mehrunes Dagon is doing this and you’ll see that things aren’t the same as they were in Oblivion. While nostalgia will be the key to charming Oblivion veterans when exploring the Deadlands, Lambert insists that there are more than a few surprises in store for even the most knowledgeable fans. The fourth-quarter DLC is going to be more akin to, say, Clockwork City, where you’re in the Deadlands, exploring the Deadlands.” ![]() There are also other parts of the Deadlands explorable in the main story. There may or may not be secrets hidden in there. ![]() “It’s like his initial science experiment. “We’re thinking of these as Mehrunes Dagon figuring out that tech,” Lambert explains. Unlike the latter, portals behave more frenetically and plop you in random spots across the Deadlands, Dagon’s hellish realm. Oblivion Portals are not the same as the Oblivion Gates you fought to close in Oblivion, however. “He’s this cool, big, badass, four-armed character that wields axes. “Mehrunes Dagon is one of my favorite Daedric Princes, if not my favorite,” Lambert says. When you interact with these portals, you’re transported to the Deadlands, a public dungeon-sized area where you can find new loot, face challenging enemies, and uncover details about Mehrunes Dagon’s grand scheme. Spawning randomly in the swampy Blackwood east of the legendary city are Oblivion Portals, which don’t appear on the map, making each encounter feel unexpected. How Mehrunes Dagon is involved in this is up to you to figure out and put an end to.” When you start to dig into things, you begin to realize that there’s a lot more going on than initially expected. “When you first arrive in Leyawiin, you’re asked to investigate a threat to a number of Imperial counselors who used to council the Longhouse Emperors. “The story is about a deal with a devil,” ESO creative director Rich Lambert explains. Mehrunes Dagon, Oblivion‘s diabolical antagonist, takes center stage once again as the chapter’s main villain, but things aren’t as they seem. Like with the game’s Skyrim-based Greymoor chapter, nostalgia permeates every aspect of Blackwood, including the setup of its story. But as we learned during a hands-on demo period in April, the expansion also features new areas and characters that bring these iconic locations to life in new ways. While the chapter is set 800 years prior to the events of Oblivion, Blackwood’s versions of the sprawling cities of Leyawiin and Gideon, as well as the devilish Deadlands, will undoubtedly feel familiar to veterans of the 2006 classic. Blackwood, the latest chapter in The Elder Scrolls Online’s ongoing “Gates of Oblivion” event, is poised to be a particularly special experience for fans of the all-time classic Bethesda fantasy RPG The Elder Scrolls IV: Oblivion.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |